Atomic Runner / Axelay / Double Dragon 2 / Rod Land
ATOMIC RUNNER (Sega Genesis) - MP3 Download (ZIP)
16 tracks, 25:09. Samples-
The Sega Genesis port of this game was released in 1992. Also known as Chelnov, loosely and tastelessly inspired by the Chernobyl disaster, Atomic Runner is an action platformer whose protagonist is a former coal miner with radioactive super-powers.
This soundtrack sprinkles some hilarious 8-bit vocal samples into the music, so look out for that.
The vgm rip of the soundtrack credits the following artists: Koremasa, Adzusa Hara, Tatsuya Kiuom/downloadchu, and Hiroaki Yoshida.
Wikipedia entry on Atomic Runner.
AXELAY (SNES) - MP3 Download (ZIP)
19 tracks, 40:14. Samples-
Axelay is a 1992 shmup for the Super Nintendo, similar in style to other Konami shooters like Gradius. I’ve been working on learning the drum part to Bio-tech… it is a very fun track to play along to!
It’s also about time that I feature another SNES soundtrack here.
DOUBLE DRAGON 2 (NES) - MP3 Download (ZIP)
19 tracks, 19:24. Samples-
First released in 1989 in Japan, this is the soundtrack to the NES version of Double Dragon 2. This is easily one of my favorite two player Nintendo games, and it’s got great music to go with it.
I’m surprised at the lack of Shadow Boss covers from the major video game cover groups out there. It’s a super “anthemic” tune, from a pretty popular game. I’m sure there are remixes floating about, but a straight foward adaptation to guitar / guitar / bass / drums seems like it’d work real well. Minibosses or The Advantage: get on this!
Wikipedia entry on Double Dragon 2.
ROD LAND (NES) - MP3 Download (ZIP)
16 tracks, 22:17. Samples-
Rodland, or Yousei Monogatarai Rod Land in Japan, follows the story of two Fairies who set out to rescue their mother.
Rodland is a sort of ‘action puzzle’ game, similar to bubble bobble in the sense that levels are one screen in size and enemies must be defeated to continue onwards.
This set includes tracks sampled from both the available nsf file and my NES console— the reason being that four tracks in the nsf freeze before they get to loop, but play fine in the in-game soundtest. Can you tell the difference between emulation and the real thing? I hope the transition from sources doesn’t jump out to the listener…
3 years ago
