March 16, 2009

Warlocked sound test recreated on youtube

I’ve been playing around with the idea of using annotated links to make browsing soundtracks uploaded to youtube more efficient. Clicking on a link when a youtube video is embedded anywhere, like here, forces your browser to open up a new window— but once that new window is open you can browse the whole soundtrack just by clicking within the video. So I’ve essentially recreated the Warlocked soundtest in an interactive-video format. The only thing missing is the sfx, but I may go back and add them as one long track later…

Warlocked

System: Game Boy Color
Developer / Producer: Bits Studios / Nintendo
Composer: Jeroen Tel
Year: 2000 (US)

Tracklist:
1 - Intro
2 - Menu
3 - Victory
4 - Lose
5 - Lava 1
6 - Lava 2
7 - Snow 1
8 - Snow 2
9 - Tropics 1
10 - Tropics 2
11 - Woods 1
12 - Woods 2
13 - Caves

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February 4, 2009

brb (hiatus 2.0)

Hey everyone,

It must be apparent at this point that I’m a little behind with soundtrack rips. I’ve become increasingly busy with a couple musical endeavors, one of which is my new chiptune group autoscroll, as well as taking on the drums for cheap dinosaurs.

In the time that I HAVE been spending on VG soundtracks, it’s simply been tagging NSFE files for the meanwhile. All of which can be obtained here (for play with the nsf player plugin ‘notsofatso’).

So while the bi-weekly update isn’t likely to return for some time still, you can expect sporadic updates, guest contributions (got another one coming up from Knurek that he kindly sent me over a month ago, sorry!!), and other chiptune related things to be posted. And older broken YSI links to be fixed soon…

bucky

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December 16, 2008

Gun Nac / LED Storm / The Smurfs / … Yu-No

(from The Calculus Affair by Hergé)

Half a moment, folks! I’m a tad late with the update here, but at least you know what’s coming within the next day or so. There’ll be some new ground covered, music from two systems not yet featured. I’ll be editing these in one by one as soon as they’re ready.

-explod staff

GUN NAC (NES) - MP3 Download (ZIP)

18 tracks, 23:32. Samples-

Intro

Area 1

Area 6

Game Over

First released for the Famicom in 1990, Gun Nac is a SHMUP in which the player is summoned to defend a solar system plagued by inanimate objects brought to life and mutant creatures charged by an evil field of energy.

This soundtrack is up for request by TS from the Metroid Metal forums. Enjoy!

Composed by ‘Golfer Sakoda’.

Wikipedia entry on Gun Nac.

LED STORM (ZX Spectrum) - MP3 Download (ZIP)

3 tracks, 6:09. Samples-

Title

Storm Navigating Computer

This version of LED Storm was released for the Sinclair ZX Spectrum, an 8-bit home computer, in 1988. LED Storm is a fast-paced, eagle-eye-view car game in which the player attempts to clear levels by navigating winding passages and avoiding obstacles.

The music is composed by Tim Follin, whose works that I’ve ripped so far include- Silver Surfer, Solstice, and Treasure Master. This marks my first, and certainly not last, ZX rip.

Gameplay of LED Storm on youtube.

YU-NO (PC-98) - MP3 Download (ZIP)

83 tracks, 5:03. Samples-

Affection

Demystification

Different World 3

Underground Labyrinth

This rip is a guest contribution from Knurek, a gentlemen whose handle is probably familiar to you if you’ve done some digging around the game music emulation community. Thanks again for doing this!

Konoyo no Hate de Koi wo Utau Shoujo - Yu-No (being called Yu-No here for short) is an adult themed hentai / adventure game. Released for the NEC PC-9801 in 1996, Yu-No sports an impressive five hour long soundtrack. And it actually has two different versions, depending on the soundcard of the PC-98 system. This is the OPNA / YM2608 version. The differences are explained by Knurek as such-

“The game had two versions of music, one for YM2608 (OPNA) based soundcards (Speakboard, PC-9801-86), one for YM2203 (OPN) ones.

OPN is mono, 3 4-op FM channels and 3 PSG channels, while OPNA has stereo, 6 4-op FM channels, 3 PSG channels, one ADPCM channel and a Rhythm section with presampled drums.”

What susprised me with this selection is the sheer magnitude of it all. Most games do not have 5 hours worth of music, and I certainly wouldn’t expect a pornographic game to demand such an insane number of compositions. A couple reviews reveal that the game boasts a complex story that allows for a staggering amount of outcomes and paths to be taken.

Most of the music was composed by Ryu Umemoto, an active chiptune musician still composing FM synthesized music today. Ryu Takami and Kazuhiro Kanae also contributed to the soundtrack.

If you’re wondering what exactly makes this game qualify as pornographic, here’s an explicit screenshot. Here’s the original box art. And alternately, there’s this youtube video

This just leaves The Smurfs left, which I should have up soon. It’ll be a nice family-friendly selection, I swear.

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December 8, 2008

Recovering from Blipfest 2008

Just letting you know I’ll be a week behind with my normal update update here, so expect four soundtracks up next Monday. I spent the weekend in New York attending Blip Festival, and that cut into time I would’ve spent ripping + uploading my normal selections.

It was an amazing weekend and I met like a million people, so I apologize if I leave anyone out in this name-drop of a post. This was my first Blipfest and I’m quite pleased that I was finally able to make it.

Some of the highlights from each day:

- FRIDAY -

I took the bolt bus up with Dino from Philadelphia around noon. We got to the Bell House early for his sound-check, and I was fortunate enough to receive one of those fancy backstage passes.

For the Friday performances I was quite happy to see the representation of my Philadelphian friends-

Joey Mariano (Animal Style) opened the night and rocked it with his guitar and game boy foot controller set-up. His set was concluded with a very catchy Sega Genesis-sounding track as his put down his guitar and game boy and switched over to keyboard:

(photo by ziggy fresh)

Dino Lionetti (Cheap Dinosaurs) performed third. His set made use of a game boy and nord lead synthesizer. I cannot plug this man enough, he is easily one of my favorite artists in the scene:

(photo by najork)

And local artists Don Miller (NO CARRIER) and Will (VBLANK) were contributors throughout the weekend to the ensemble of trippy visuals projected behind the musicians.

Other Friday highlights:

Logan (Low-Gain) performed second with some very dance-heavy tracks. I’m not quite sure what his set-up included, but if my guessing and memory serve correctly it may have included a Game Boy and Serato Scratch Live (feel free to correct me on this). His compositions were masterfully controlled as you might see a DJ handle any non-chiptune music at a normal club. It was my first time seeing him and I was happy to be up front for the performance:

(photo by ziggy fresh)

He sported a t-shirt that expressed his feelings towards Crystal Castles, a highly controversial group amongst the chiptune scene:

(photo by najork)

Johan Kotlinski (Role Model) performed fourth on friday. A classic demoscene musician from Sweden, he is well known for creating Little Sound DJ (LSDJ). His invention lands him as one of the most important contributers to the modern chiptune scene and popularity of Game Boy musicians.

(I’m currently waiting for photos from his performance to turn up)

Meneo closed the night, a spastic two-piece group from Spain. Since they do it much better in their own words, here’s the bio from their webpage: “The band members are Rigo Pex, who plays direct gameboy reggaetón and electro-dancehall, produced on stage with vocoders, keytars and lo-fi toys. Along comes VJ Fruity Booty, a liger (50% lion, 50% tiger) with a visual mission to flash your eyes with his made-to-measure vjing application that’s been the envy of many on several video art festivals.”

These guys got 99% naked by the end of their performance, and have been known to get completely naked before— an act that has gotten them banned in Sweden:

(photo by elektropionir)

At the end of the night Paul from 2 Player Productions was kind enough to house Joey, Dino, Nonfinite, Johan and I at his place.

More Friday content:

Minusbaby. His set included a large variety of guest performers and live instruments, from glockenspiel to trombone:

(photo by elektropionir)

And for two artists who probably need no introduction, several video clips have surfaced on flickr.

Video clip from Glomag’s set.

Video clip from Bit Shifter’s set.

- SATURDAY -

Saturday was largely a recovery day for myself, tired after a night of too much dancing. I wasn’t up front for nearly as many performances as I was on Friday and Sunday, but it was possibly the most packed and energetic night at the Bell House.

Before I went back to the venue, I got to hang out while 2 Player Productions conducted an interview with Johan Kotlinski. I thought he had some pretty funny and interesting things to say regarding his work, the Game Boy, and the chiptune scene. I’m looking forward to the final product.

I was quite fond of the visuals by VBLANK during Haeyoung Kim’s (Bubblyfish) set. He had a camera set up on stage that captured all the action and applied all sorts of neat effects and other lo-fi visuals mixed in. I’m hoping some pictures and video will turn up soon.

Stu’s set got pretty wild as people climbed up on stage to join him in dance during his penultimate track:

(photo by lf979883)

I still felt exhausted by the end of the night, but keeping it easy allowed me to rest well and spring back into action on Sunday.

More Saturday content:

The night was opened by UK musician Jellica.

He was followed by Mr. Spastic, seen here in a lesser-spastic moment:

(photo by roboppy)

Chinese artist Sulumi performs:

(photo by roboppy)

Japanese Game Boy musician Cow’p takes the stage. Notice how pickachu’s eye is replaced with a knob. I’m not exactly sure what it was used for, but it sure looks cool:

(photo by roboppy)

Nullsleep had the venue packed:

(photo by roboppy)

Dubmood closes the concert on Saturday:

(photo by Averpil)

- SUNDAY -

Sunday started with Joey and I attending an afternoon house show in Brooklyn, of which two-fifths of my band Brown Recluse Sings played. Band mates Tim and Herbie were touring doing acoustic versions of our tracks. Oddly enough, at the one non-chip related performance of the weekend, I contributed an NES backing track I had arranged for one of our songs some months back.

Starscream opened the Sunday night concert. I found it a nice change of pace to hear some slower tracks that included an acoustic drum set with rock drumming. There was a pretty neat balance of being able to either dance or headbang. The drummer stepped off his throne a couple times to make use of a theremin.

UK musician Syphus was the best surprise of the weekend for me. Being completely unfamiliar with his music beforehand, I was treated to an amazing performance backed by excellent compositions. He used an Amiga and an SH-101 keytar. While his shredding was probably the most attention grabbing aspect, I felt that the backing compositions were so solid that he could’ve just stood there and I would still be specifically praising his set.

Anamanaguchi absolutely rocked it, performing some older tracks as well as a runthrough of their upcoming album Dawn Metropolis. Their final song made use of a Game Boy backing track which was some exciting new territory for the guys who’ve stuck to NES backings until now. They also performed a collaboration with Japanese artist USK:

(photo by elektropionir)

Trash80 closed the night with some very fun, dance-worthy tunes, and was met by an adoring crowd who joined him on-stage:

(photo by elektropionir)

I didn’t get to attend any after party madness. Will, Don, and I packed like sardines into Joey’s vehicle and made our way back to philly after the show.

More Sunday content:

Lissjou performed a seamless, one-song composition on his Game Boy that made up the entire set:

(photo by ziggy fresh)

Swedish musician Nordloef supplied some fresh dance music on his Game Boy, and ended his set with an arrangement of Joy Division’s Love Will Tear Us Apart.

Singapore artist Ikuma provided some electro/ techno tracks that made use of a MIDI controlled NES:

(photo by elektropionir)

I had a great time this weekend and it felt like redemption for missing the first two blip fests. It’s unfortunate that I missed the thursday night show as well as any and all workshops, but sometimes that’s just how it goes.

I grabbed myself a copy of the Blipfest 2007 DVD, which debuted for sale this weekend (internet availability should ensue soon, I’d imagine), so I should be able to bring myself up to speed on some of the artists I’ve missed.

I met a lot of friendly people, most of whom I knew of by handle from the 8-bit collective. I’m looking forward to future Blipfests and other chiptune events in which I’ll get to see more familiar faces.

-Patrick / “Bucky”.

edit: And here’s the first photo I’ve spotted myself in— It’s during Anamanaguchi’s set, from a Village Voice photograph:

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November 25, 2008

Snatcher / Tintin: Temple du Soliel / Warlocked / Wurm

SNATCHER (MSX) - MP3 Download (ZIP)

45 tracks, 1:01:46. Samples-

Twilight of Neo Kobe

Theme of Metal Gear

Spreading Die Hard

Eternal Promise

Released in Japan in 1988, Snatcher is a cyberpunk / sci-fi themed adventure game written and directed by the man behind the Metal Gear series, Hideo Kojima.

The music in the MSX version makes use of an additional sound chip that was also used in Metal Gear 2: Solid Snake, giving the two soundtracks a very distinct and familial feel. Metal Gear’s Theme of Tara makes an appearance in the Snatcher soundtrack as well.

Music composed by M. Ikariko.

Wikipedia entry on Snatcher.

TINTIN: TEMPLE DU SOLIEL (GB) - MP3 Download (ZIP)

14 tracks, 29:14. Samples-

Area 1-1 : Professor’s Mansion

Area 1-2 : Professor’s Mansion

Area 3-1 : Harbor

Tintin: Temple du Soliel (also known as Prisoners of the Sun) is a 2000 Game Boy Color game based on the Tintin comics Les Sept boules de cristal and Le Temple du Soliel.

The music was written by Spanish composer Alberto Jose Gonzalez, whose work includes several other titles from Infogrames, including Asterix and Obelix. Much like the rest of his games, I found Tintin: Temple du Soliel to have several really catchy tracks that are worth a listen for anyone who likes chiptune music.

Gameplay on youtube.

WARLOCKED (GB) - MP3 Download (ZIP)

14 tracks, 17:22. Samples-

Intro

Snow 1

Tropics 1

Developed by Bits Studios, Warlocked was released for the Game Boy Color in 2000. Warlocked is an RTS game in which you can take control of Humans or Beasts in a battle for victory.

The music is by Dutch composer Jeroen Tel, who is most recognized for his work on C64 games. This is, however, my second non-C64 soundtrack from Mr. Tel that I’ve featured. (see: Alien III [NES])

Warlocked includes a sound test with a very cute image of a goblin. When you select a music track, he hammers away on the piano. When you select a sound effect, he opens his mouth!

Sample of soundtest on youtube.

WURM (NES) - MP3 Download (ZIP)

17 tracks, 17:48. Samples-

Title Screen

Act 4 : Ziggy

Looking For Ziggy

Unknown / Unusued [track 16]

Wurm: Journey to the Center of the Earth (or Chitei Senkuu Bazorudaa), is a 1991 sci-fi game for the NES. It features mixed gameplay, including side-scrolling action comparable to shmups, platformer action, and 1st person shooting scenarios.

While I don’t consider it a very noteworthy title for the NES, it does have a fairly interesting story and music to go with it.

I encountered two tracks I couldn’t find playing through the game and they are labeled as ‘Unknown / Unusued’. Unfortunately, the composer is also unknown.

This soundtrack was requested by Wizwars, so here you go!

Wikipedia entry on Wurm.

all previous selections

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November 12, 2008

Atomic Runner / Axelay / Double Dragon 2 / Rod Land

ATOMIC RUNNER (Sega Genesis) - MP3 Download (ZIP)

16 tracks, 25:09. Samples-

Game Over

Stage 1 (Chelnov Theme)

Ending Theme

The Sega Genesis port of this game was released in 1992. Also known as Chelnov, loosely and tastelessly inspired by the Chernobyl disaster, Atomic Runner is an action platformer whose protagonist is a former coal miner with radioactive super-powers.

This soundtrack sprinkles some hilarious 8-bit vocal samples into the music, so look out for that.

The vgm rip of the soundtrack credits the following artists: Koremasa, Adzusa Hara, Tatsuya Kiuom/downloadchu, and Hiroaki Yoshida.

Wikipedia entry on Atomic Runner.

AXELAY (SNES) - MP3 Download (ZIP)

19 tracks, 40:14. Samples-

Bio-tech

Colony

Return to Mother

Axelay is a 1992 shmup for the Super Nintendo, similar in style to other Konami shooters like Gradius. I’ve been working on learning the drum part to Bio-tech… it is a very fun track to play along to!

It’s also about time that I feature another SNES soundtrack here.

Wikipedia entry on Axelay.

DOUBLE DRAGON 2 (NES) - MP3 Download (ZIP)

19 tracks, 19:24. Samples-

The Revenge (Opening Title)

Mission 4 (Undersea Base)

Mission 5 (The Forest of Death)

Shadow Boss

First released in 1989 in Japan, this is the soundtrack to the NES version of Double Dragon 2. This is easily one of my favorite two player Nintendo games, and it’s got great music to go with it.

I’m surprised at the lack of Shadow Boss covers from the major video game cover groups out there. It’s a super “anthemic” tune, from a pretty popular game. I’m sure there are remixes floating about, but a straight foward adaptation to guitar / guitar / bass / drums seems like it’d work real well. Minibosses or The Advantage: get on this!

Wikipedia entry on Double Dragon 2.

ROD LAND (NES) - MP3 Download (ZIP)

16 tracks, 22:17. Samples-

Elephant

Information

Game Over

Rodland, or Yousei Monogatarai Rod Land in Japan, follows the story of two Fairies who set out to rescue their mother.

Rodland is a sort of ‘action puzzle’ game, similar to bubble bobble in the sense that levels are one screen in size and enemies must be defeated to continue onwards.

This set includes tracks sampled from both the available nsf file and my NES console— the reason being that four tracks in the nsf freeze before they get to loop, but play fine in the in-game soundtest. Can you tell the difference between emulation and the real thing? I hope the transition from sources doesn’t jump out to the listener…

Wikipedia entry on Rodland.

all previous selections

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October 27, 2008

HALLOWEEN EDITION: Friday the 13th / Maniac Mansion / Nightmare on Elm St / Sweet Home

Here’s a batch of horror-themed NES soundtracks, just in time for Halloween! I’ve replaced my normal write-up with haiku, since poetry is more spooky than information.

FRIDAY THE 13TH (NES)

(full cover)

5 tracks, 2:49. Samples-

Character Select / Room Theme

Walking Around

walking in the woods

the campers begin dying

cannot save them all

MANIAC MANSION (NES)

(full cover)

16 tracks, 31:13. Samples-

Edison Family / Tentacle Theme

Michael’s Theme

Bernard’s Theme

Unused

put the hamster in

right inside the microwave

missed in censorship

A NIGHTMARE ON ELM STREET (NES)

(full cover)

18 tracks, 14:01. Samples-

Title Sceen

House 3

Falling Asleep

Freddy’s Dead

throwing fists at snake

even whilst you are awake

seriously, why?

SWEET HOME (J) (NES)

(full cover)

20 tracks, 20:11. Samples-

The Eastern Garden

The Flooded Basement

Caverns

Ichirou and Mamiya

know nothing on this

other than it’s based on film

japanese horror

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October 13, 2008

Downtown Nekketsu Monogatari (River City Ransom) - Complete Collection

This week I’m posting a special guest contribution from Akumu. It is a complete collection of River City Ransom soundtracks, spanning four video game systems. The following write up was provided by him as well.

DOWNTOWN NEKKETSU MONOGATARI

(NES / PC Engine CD / X68000 / Game Boy Advance)

(full cover)

74 tracks, 1:57:36.

The Kunio series was one of the most popular and successful series on the NES and Famicom, with over 20 games released, and still to this day, new games being developed. In the west, these games aren’t known under the ‘Kunio’ label, but rather as individual games, localized with no connection between them. Most famous of these, and the one I’m focusing on this time, is River City Ransom.

My first exposure to the Kunio series was Nintendo World Cup, which in Japan is Nekketsu KouKou Dodgeball Bu: Soccer Hen. While the western release didn’t have any story related connections with Renegade or River City Ransom (although similar graphics can be noted), the Norwegian Nintendo Magazine actually had a small spot explaining the connection between the games in Japan, and since then I have been interested in the Kunio series.

River City Ransom (RCR) was originally released as Downtown Nekketsu Monogatari (DNM), which translates as “Downtown Hot Blooded Story”. It was also released as Street Gangs here in Europe. The American version tells the story of Ryan and Alex receiving a letter from the gang leader Slick, saying he has taken Ryan’s girlfriend hostage and is waiting at River City High. On the way there, you have to fight numerous gangs, gang leaders, and a set of twins using the Double Dragon theme (hmmm…). By each enemy defeated, you get coins to buy food, books and clothes, all to improve your stats and movelist before taking Slick on himself. It is today remembered as one of the best beat ‘em ups and multiplayer games on the NES.

However that’s not exactly how it originally went. DNM follows the adventures of Kunio-kun, a well respected student at Nekketsu High. His first appearance was in Nekketsu Kouha Kunio-kun, better known as Renegade on the Arcade, NES, and Amiga computer— amongst other systems. The students at Nekketsu High depend on Kunio to help them out in times of trouble. In Renegade he fights to protect his friend Hiroshi from bullies at a rivaling school, with one of the bosses you encounter being Riki. This sets up some events to come in DNM.

As mentioned, the beginning of RCR shows Slick’s letter telling you Cyndi has been kidnapped. While this plot is shared between both games, instead of the letter, DNM shows a conversation between Kunio and former boss and rival Riki, agreeing to team up to save Mami Shimada, Riki’s girlfriend. The kidnapper is not revealed until the end of the game. All the gangs are now different schools and Hasabe, the girl that would become Roxy in RCR, is a gang leader and childhood friend of Kunio. She does not have any relationship to the kidnapper, unlike Roxy.

DNM is by far the most famous of the Kunio games, and its music fondly remembered by many. However it is rather unknown that this game was ported to different systems, being the PC Engine CD, Sharp X68000, and the better known remake on the Game Boy Advance. All of the games are composed by Kazuo Sawa, who composed for most of the old school Kunio games.

Downtown Nekketsu Monogatari (River City Ransom, Street Gangs) - Famicom / NES, 1989 / 1990

This is the most famous release and also in many ways, the best of the bunch. There are 5 unused tracks in this release.

Downtown Nekketsu Monogatari - Sharp X68000, 1990

The X68000 is probably most well known for the Castlevania game, Akumajo Dracula, which was later ported to the PSX as Castlevania Chronicles. DNM on X68 is a bit different from the Famicom release. For one it is much harder, the music is more crunchy and arcade styled, and the colors a bit darker. The biggest change is that the game features voice samples character portraits during conversations. This release has 5 unused tracks.

Downtown Nekketsu Monogatari - PC Engine CD, 1993

In 1993, KID developed a remake for the PC Engine CD system, featuring a new redbook arranged soundtrack, voices for the main cast and updated graphics. While by no means a bad game, the colors are a bit bland, and in my experience with the game, the controls always felt a bit more delayed than on the NES. There are no unused tracks in this release.

Downtown Nekketsu Monogatari EX (River City Ransom EX) - Game Boy Advance, 2004

Atlus released a remake in 2004, with both the western and Japanese releases using the Japanese school uniforms. With much better graphics and more moves it’s quite good, however it does not have a 2 player mode, which is one of the main joys of the original. In this, Riki (Ryan) is AI controlled. This game has 5 unused tracks.

The Kunio Franchise went under the radar for a long times since Technos went out of business in 1996. When the GBA came out, 3 collections were released in Japan, featuring all of the Famicom release across 3 GBA carts. This, along with the success of EX, led to the development of a new Kunio game, Dodgeball Brawl, and more recently it was announced by NHN that Downtown Nekketsu Monogatari would get an online game in Asia. Though no announcement for a western release has been made, it shows that the Kunio name still has some juice, and hopefully, we will see more adventures about Kunio in the future. Some of the old Kunio team also made a doujin game company called Miracle Kidz, which can be found here.

This release is the first in a series that will have every Kunio soundtrack collected.

Well, thanks for the massive post, Akumu! I’m looking forward to future contributions.

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October 3, 2008

Bubble Bobble / Gordian Tomb / Halifax / Solstice

BUBBLE BOBBLE (NES)

(full cover)

12 tracks, 8:43. Samples-

Quest Begins / BGM

Boss Theme

Secret Room

This game had more than one song? You bet! Here is the complete soundtrack to Bubble Bobble, the 1988 NES game that featured every one’s favorite bubble blowin’ dino duo.

Ok, so there’s not really a whole lot to the soundtrack outside of the highly memorable BGM that repeats through every level. Outside of short jingles and loops there’s really only 3 other distinct songs— the Boss Theme, Credits, and the highly mysterious Secret Room.

I encountered a track in the nsf that I thought was unused at first, but in searching for midi arrangements I found out that the track in question has been referred to as the “Secret Room”. To further back this up, according to gamefaqs, there is a secret diamond room you can uncover by clearing 20 levels without losing the first life you start on.

The only problem with this is that I took the time to do just that— I beat the first 40 something levels without losing a life just to be sure and I never got a stinking diamond room. Assholes.

Please, if you know how to get to the secret room let me know, and while you’re at it update the gamefaqs page to be more specific. I put too much work into finding out if the track was unused, only to come out empty handed!

The track also appears in the in-game soundtest, however untitled, which you have to get the best ending to unlock.

Composed by Tadashi Kimijima.

Wikipedia entry on Bubble Bobble.

GORDIAN TOMB (C64)

(full cover)

2 tracks, 34:35. Sample-

Title / Demo

This next soundtrack was shown to me by my friend NO CARRIER. A couple weeks ago he was playing some pretty sweet music through his C64, and showed me some bits and pieces of Gordian Tomb.

There are only two tracks to this game, but the second is just a couple seconds shy of 32 MINUTES in length, without looping. This outdoes The Labyrinth of Time for a game soundtrack that has ‘the longest single song that I know of’. Plus this one is an original chiptune this time, instead of stock music…

The music to this simply rules. It’s like a Tangerine Dream album converted into a chiptune odyssey. An interview with the composer, Thomas Detert, reveals that he spent weeks on this soundtrack and is one of his favorite works.

Check out Gordian Tomb on lemon64.

HALIFAX (C64)

(full cover)

3 tracks, 9:40. Samples-

Title Theme

Final Song

Halifax was released by CP Verlag, the same company that published Gordian Tomb. In the same year for that matter, 1990.

I found this soundtrack by random browsing, but if this and the above are any indication of what more soundtracks from CP Verlag will sound like, I think I’ve got some searching to do…

I’m not sure who composed this one, the sid file vaguely credits the entire design team, “Onyx Design”. Well, whoever you were, good job!

SOLSTICE (NES)

(full cover)

11 tracks, 7:38. Samples-

Title Theme

Introduction

Solstice is a puzzle-adventure game for the NES, released in 1990 by Software Creations. This is yet another Tim Follin soundtrack I’ve ripped for explod. You gotta give it to the guy for making such awesome music.

The Title Theme is roughly 3 minutes long without looping, which is certainly longer than your average NES song. If you want to hear a ridiculous/ rad prog-metal arrangement of it, check out Ryan8bit’s cover. It can be downloaded here.

This rip includes one unknown or unused track, as well as four “jingles” from the nsf whose status are even less clear. Some have speculated that they’re glitches, as they borrow snippets from other tracks and then freeze. The one thing that has me uncertain, though, is that I’ve never seen a bad rip with that kind of effect. Oh well, if they’re not meant to be part of the real soundtrack, consider ‘em a bonus!

Oh and by the way, there is a shirtless wizard on the cover.

Wikipedia entry on Solstice.

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September 19, 2008

Darxide / Fire ‘N Ice / Mega Man / Werewolf: The Last Warrior

DARXIDE (Sega 32X)

(full cover)

17 tracks, 47:02. Samples-

Sound Test 03

Sound Test 08

Sound Test 15

Released only in Europe in 1995, Darxide is a shmup for the Sega 32X. In this game you fly around space, clearing away asteroids and enemy ships from a 3d environment. I attempted to play through this game in emulation so I could tag the mp3s with something more detailed than “Sound Test 01, 02…” etc, but I had a hard time passing the first level and gave up.

I like the mood that this soundtrack gives off. While there are some exciting moments, I think it does a better job in the slightly-ominous department.

The Sega 32X was a 32-bit system add-on for the Sega Genesis. While the 32X had two PWM sound channels, this was most often reserved for additional vocal samples and sound effects. In the case of Darxide, the music runs through the YM2612 and PSG channels and sounds the same as any Sega Genesis game would.

Music composed by Adam Salkeld.

Wikipedia entry on Darxide.

FIRE ‘N ICE / SOLOMON’S KEY 2 (NES)

(full cover)

23 tracks, 23:01. Samples-

World 1 (Ice Rock Island)

Labyrinth Theme

Daughters’ Theme

Fire ‘N Ice is a 1993 puzzle game for the NES also known as Solomon’s Key 2 in Japan and Europe. As a prequel to Solomon’s Key, you must guide the young wizard Dana to extinguish evil flames that have threatened his home, Coolmint Island.

Dana can put out flames by pushing or dropping blocks of ice into them. Dana also has a wand that can build or erase bridges of ice, and much of the game is spent trying to figure out how to create and place new blocks appropriately.

This game is easily my favorite puzzle game for the NES and I find the more difficult level designs to be nothing short of brilliant. The game gives you unlimited time to solve each puzzle, unlimited lives, and allows you to play most levels in any order. In other words, it’s deceivingly laid back. You won’t ever find yourself cursing a timer that’s counting down, and you’re encouraged to fail by trial and error and start a level over without any repercussions. That being said, this game will still have you pulling out your hair at times, yelling at the TV screen wondering how the hell some of the puzzles are possible.

The composer, Kajiya Shitamachi, did a good job of writing music that matched the game’s pace and feel. All of the world themes are considerably relaxed sounding, and there is a certain level of quirkiness that I find to be pretty distinct.

You can hear my past band’s cover of the World 1 theme here.

Wikipedia entry on Fire ‘N Ice.

MEGA MAN (Sega Game Gear)

(full cover)

14 tracks, 17:22. Samples-

Title Screen

Bright Man’s Theme

Stone Man’s Theme

Released in 1995 for the Sega Game Gear, this version of Mega Man lifted a combination of bosses from Mega Man 4 and 5.

I find this conversion to be far from impressive, and I’d even go so far as to call a couple of the tracks ugly. But as a fan of all the classic Mega Man soundtracks I was still interested in hearing these alternate takes on the music. If you have a nostalgia for the original versions you may get a kick out this.

Wikipedia entry on Mega Man (GG).

WEREWOLF: THE LAST WARRIOR (NES)

(full cover)

15 tracks, 10:02. Samples-

BGM II (Werewolf)

Cutscene

Final Boss Part I (J)

First released in 1990 for the NES by Data East, Werewolf: The Last Warrior is a 2d action platformer that really sucks. Had the difficulty from awkward programming been fixed I think the game could’ve passed as a more quality game, if not mediocre at least.

But hey, look at the American cover! It has a fucking werewolf bursting through the cartridge! I’m sure many people were tricked into buying this game because of that. I know I probably would’ve if I had an income in 1990. The only redeeming part of the game was its music.

The soundtrack does a great job of tossing in both anthemic and moody tunes. The werewolf BGM has some really catchy hooks in the chorus, and the cutscene track is just downright sad.

After painstakingly playing through the game in emulation to name all the tracks from the game, I noticed that the Japanese version (sometimes Choujinrou Senki Warwolf or Tyoujinrousenki Warwolf depending on the Romanization) had two tracks that were entirely different from the original. So, I went back to play through the game a second time to find out what the different song selections were in the Japanese release. *sigh*

Tracks unique to the Japanese version are indicated with a “(J)” in the mp3 tag. The differences in the soundtracks I’d rate as 50/50 in quality. I prefer the Japanese version of the first final boss theme, but I prefer the American version of the credits/ ending theme. Actually, both musically and visually, that is—


Yeah.

Music composed by S. Sakai, T. Miura, and Y. Takahama.

Watch a video playthrough of Werewolf: The Last Warrior.

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